The short version
- ElevenLabs Launches SFX v3 to Generate Multi-Layered Scene Audio From Text (Developer: ElevenLabs; Model Release: Sound Effects v3 (SFX v3 text-to-audio foundation model)).
- Coordinating Ambience, Foley Actions, and Musical Stings in a Single Pass (Core Capability: Generates layered ambience, foley actions, musical stings, and vocal reactions).
- Writing Time-Ordered Scene Prompts for Indie Games and Video Timelines (Availability: Sound Effects Web Studio, Flows canvas, and developer API).
At a glance
| Developer | ElevenLabs |
|---|---|
| Model Release | Sound Effects v3 (SFX v3 text-to-audio foundation model) |
| Core Capability | Generates layered ambience, foley actions, musical stings, and vocal reactions |
| Availability | Sound Effects Web Studio, Flows canvas, and developer API |
| Category | AI & Models |
| Creator / publisher | ElevenLabs |
| Official link | elevenlabs.io ↗ |
| Heat | 🔥 1M Heat |
| Announced | |
| Data updated |
ElevenLabs Launches SFX v3 to Generate Multi-Layered Scene Audio From Text
ElevenLabs launched Sound Effects v3 (SFX v3), a new text-to-audio foundation model that generates layered sound effects, ambient textures, musical stings, and vocal reactions from detailed scene descriptions.
Coordinating Ambience, Foley Actions, and Musical Stings in a Single Pass
Because cinematic scenes rarely rely on a single isolated sound, SFX v3 was trained to coordinate timing and spatial balance across multiple simultaneous audio elements inside the Sound Effects studio, Flows, and API.
Writing Time-Ordered Scene Prompts for Indie Games and Video Timelines
Game developers and video creators can prompt SFX v3 with sequence cues—such as footsteps on wet gravel followed by a metallic door latch and distant thunder—to export ready-to-use audio stems in seconds.
FAQ
What are the key architectural specs and performance highlights of ElevenLabs SFX v3?
Developer: ElevenLabs; Model Release: Sound Effects v3 (SFX v3 text-to-audio foundation model); Core Capability: Generates layered ambience, foley actions, musical stings, and vocal reactions. Because cinematic scenes rarely rely on a single isolated sound, SFX v3 was trained to coordinate timing and spatial balance across multiple simultaneous audio elements inside the Sound Effects studio, Flows, and API.
Where can developers and creators access and test ElevenLabs SFX v3?
Availability: Sound Effects Web Studio, Flows canvas, and developer API. Game developers and video creators can prompt SFX v3 with sequence cues—such as footsteps on wet gravel followed by a metallic door latch and distant thunder—to export ready-to-use audio stems in seconds.





